![gta v handling.meta gta v handling.meta](http://www.gta5modhub.com/wp-content/uploads/2020/08/Fast-Handling-1.1-fixed-typo-in-handling.jpg)
In life, cars as the rules have a higher braking force of the front axle, for example 0.65) įHandBrakeForce - the parameter responsible for the power of the handbrake of the vehicle įSteeringLock - the multiplier of the maximum steering angle (from 0.01 to 2.0, the value in the radius of 0.1 to 0.2 is simulated by the transport with an elongated wheelbase.) A high value of this parameter will lead to skidding) 1.0 does not affect the multiplier) įBrakeBiasFront is the parameter responsible for the uniform distribution of the braking force between the front and rear axles (0.0 to 1.0.) The value 0.0 increases the braking force only for the rear axle, 1.0 for the front axle, 0.5 for the evenly. Multiply the value from the file by 1.32 to get the speed in km / hįBrakeForce is the braking force multiplier of the vehicle (from 0.01 to 2.0. Multiply the value from the file by 0.82 to get the speed in miles / hour The value 1.0 does not affect the multiplier.) įClutchChangeRateScaleUpShift - clutch multiplier when shifting up įClutchChangeRateScaleDownShift - clutch multiplier when shifting down įInitialDriveMaxFlatVel is the theoretical maximum speed of the vehicle in km / h (from 0.00 to 500.0 or more.) Changing this value does not guarantee the achievement of this speed NInitialDriveGears - the parameter responsible for the number of transmissions (from 1 to 16) įInitialDriveForce is the multiplier of traction gain (acceleration) of the vehicle (from 0.01 to 2.0, the value 1.0 does not affect the multiplier.) įDriveInertia - the multiplier responsible for the inertia of the engine (for how quickly gaining speed, from 0.01 to 2.0. So, the value 0.0 determines the rear-wheel drive 1.0 - front-wheel drive 0.5 - all-wheel drive (for 4 wheels). įDriveBiasFront is the parameter responsible for the drive of the vehicle.
![gta v handling.meta gta v handling.meta](https://static.modshost.com/wp-content/uploads/2020/12/05174811/handling-for-bugatti-chiron-17_1-780x411.jpg)
The fBrakeForce and fBrakeBiasFront parameters are responsible for the deceleration degree. For the degree of acceleration, the parameters fDriveBiasFront, nInitialDriveGears, fInitialDriveForce, fDriveInertia andįInitialDriveMaxFlatVel.
![gta v handling.meta gta v handling.meta](https://forum.cfx.re/uploads/default/original/4X/a/6/1/a61a6b2014edfdc3eb629f7b8df80d047cc7eac4.png)
The following 11 parameters are responsible for the driving performance of the vehicle. VecInertiaMultiplier - coordinates x, y, z, responsible for the vector of inertia (from -10 to 10.0) Z - a positive value shifts the center of gravity up. Y - a positive value shifts the center of gravity forward. X - a positive value shifts the center of gravity to the right. VecCentreOfMassOffset - coordinates x, y, z, responsible for the vector of the center of mass (from -10.0 to 10.0) (any floating-point value, for example 0.85, is equal to 85%). (from 0.0 to 10000.0 or more) įInitialDragCoeff - initial coefficient of aerodynamic resistance (from 0 to 120) įPercentSubmerged - the percentage of the height of the vehicle in the water at which it begins to "swim", then plunging into the water. HandlingName - parameter that is responsible for the name of the vehicle in the game (max 14 uppercase letters, can also contain numbers) įMass is the parameter responsible for the mass of the vehicle in kilograms. The following 6 parameters are responsible for the physical proportions of vehicles in the game: They are divided into 6 groups, not including add. The total number of available parameters for editing is 60. Extract the meta file with the OpenIV program, edit it at your discretion and import it back.
Gta v handling.meta update#
You can find the main ta along the path: \ Grand Theft Auto \ \ mods \ update \ update.rpf \ common \ data and \ Grand Theft Auto V \ mods \ common.rpf \ data is edited by any text editor, since it is simple An XML file. RAW Paste Data The ta file, as in the previous parts of the GTA, is responsible for the physics of vehicle behavior in the game.